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  • ✇Cybersecurity News
  • Xeno Roblox Malware Spreads a Java Stealer Through Fake Cheats Do Son
    A fake Xeno cheat spreads Xeno Roblox malware, a Java stealer that grabs accounts and crypto wallets and spies via webcam. Learn how to stay safe. Related Posts: QuickFox Supply Chain Attack Delivers FDMTP Implant to Windows Users XCSSET v40 Malware Targets macOS Developers Through Xcode HostDzire Ransomware Attack Causes Complete Data Loss The post Xeno Roblox Malware Spreads a Java Stealer Through Fake Cheats appeared first on Daily CyberSecurity.
     
  • ✇Malwarebytes
  • Trusting your kids online isn’t enough (Lock and Code S07E14)
    This week on the Lock and Code podcast… There is a lot going on right now regarding the safety of kids online. In the United States, the majority of state legislatures have passed age verification laws requiring a variety of websites to more rigorously verify the age of their visitors. In the United Kingdom, Canada, Norway, Spain, and Germany, lawmakers are considering bans on social media access for anyone under the age of 16—Australia passed its ban in 2025. In schools across the world,
     

Trusting your kids online isn’t enough (Lock and Code S07E14)

13 de Julho de 2026, 11:33

This week on the Lock and Code podcast…

There is a lot going on right now regarding the safety of kids online.

In the United States, the majority of state legislatures have passed age verification laws requiring a variety of websites to more rigorously verify the age of their visitors. In the United Kingdom, Canada, Norway, Spain, and Germany, lawmakers are considering bans on social media access for anyone under the age of 16—Australia passed its ban in 2025. In schools across the world, smartphones have been removed from classrooms, hallways, and cafeterias. And online, some of the most popular apps and video games with children, such as Discord and Roblox, have implemented default restrictions on what young users can find and who they reach.

But all this activity comes after rising crises at home, as an increasing number of behavioral researchers connect increased social media use with increased rates of depression, isolation, and suicidal thoughts. So, until real, societal change takes place, what is a concerned parent to do?

That’s what we’re trying to answer today.

Today, on the Lock and Code podcast with host David Ruiz, we bring back Anna Brading, editor-in-chief of Malwarebytes Labs and director of content and, perhaps most importantly, mother of three. With a long career in cybersecurity—and an equally long time spent reading, writing, and assigning some of the cybersecurity world’s most pressing headlines—Brading has a unique perspective on what is most dangerous to her children online.

Brading’s list of priorities is long, and includes improper image use, “online nastiness,” and Roblox, but she has a few rules and guidelines to help. She sets a one-hour-a-day video game limit on the weekends, restricts YouTube to a communal and monitored activity, and requests that no one share photos of her children online without her express permission. Importantly, she also reminds parents to trust their guts.

“If the norm now is mental health issues or online grooming or non-consensual porn or constant comparison, then I’m okay without my kids fitting in. I would say be radical, buck the trend, don’t do what everybody else is doing. Say no to things you don’t feel comfortable with.”

Tune in today to listen to the full conversation.

Show notes and credits:

Intro Music: “Spellbound” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Outro Music: “Good God” by Wowa (unminus.com)


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  • ✇Malwarebytes
  • TikTok, YouTube, and Roblox face scrutiny, but age gates won’t fix child safety
    A damaging new report from Ofcom, the UK’s communications regulator, has delivered a stark verdict: TikTok and YouTube’s content feeds are “not safe enough” for children. This isn’t just another regulatory slap on the wrist. Ofcom is putting out a wake-up call for anyone working in cybersecurity, threat intelligence, and online safety. In its own words: “Notably, TikTok and YouTube failed to commit to any significant changes to reduce harmful content being served to children, maintaining
     

TikTok, YouTube, and Roblox face scrutiny, but age gates won’t fix child safety

21 de Maio de 2026, 08:08

A damaging new report from Ofcom, the UK’s communications regulator, has delivered a stark verdict: TikTok and YouTube’s content feeds are “not safe enough” for children. This isn’t just another regulatory slap on the wrist. Ofcom is putting out a wake-up call for anyone working in cybersecurity, threat intelligence, and online safety.

In its own words:

“Notably, TikTok and YouTube failed to commit to any significant changes to reduce harmful content being served to children, maintaining their feeds are already safe for children.”

On the positive side, Snap, Meta, and Roblox agreed to adopt further safety measures to protect children from online grooming and “stranger danger.”

The BBC reports that an Ofcom survey found 84% of children aged 8 to 12 were still using at least one major service with a minimum age of 13. We reported earlier about how easy it was to fool some of the age verification methods. Researchers using under-13 accounts also reported encountering sexual content and offensive language shortly after entering specific Roblox games.

Speaking of Roblox, The Guardian reports that US advocacy groups have formally requested the Federal Trade Commission (FTC) investigate Roblox for what they call “unfair and deceptive” practices. The complaint focuses on:

  • In-game purchases pressuring children to spend money
  • Chat functionality exposing children to strangers
  • Features designed to maximize engagement, which critics argue may be addictive

Drew Benvie, CEO of Battenhall and founder of youth safety nonprofit Raise, noted:

 “Although Roblox is implementing new age-based safety measures, young players are adept at circumventing these protections.”

The cybersecurity point of view

What keeps cybersecurity researchers up at night is another angle to this problem. Many proposed age assurance solutions require users to hand over government IDs or biometric selfie data. We already talked about this in our blog, Age verification: Child protection or privacy risk?

Age verification systems create massive data collection opportunities that become prime targets for:

  • Data breaches exposing sensitive personally identifiable information (PII)
  • Identity theft facilitated by centralized ID databases
  • Biometric data theft, which cannot be changed like passwords
  • Malware and scams targeting users on less-secure platforms

When restrictions push young users toward smaller or less secure sites, they encounter:

  • No basic safety protections
  • Higher exposure to malware
  • Increased phishing and scam risks
  • Unmoderated harmful content

This is exactly what we see in threat intelligence: As defenders secure one vector, cybercriminals adapt and move elsewhere.

Safer systems beat stricter age gates

Protecting children should focus on building safer digital experiences overall. This is the only viable path forward because:

  • Stronger moderation actually removes harmful content rather than just blocking access
  • Safer recommendation systems prevent algorithmic amplification of harmful content
  • Better platform accountability means companies can’t prioritize engagement over safety
  • Avoiding invasive data collection prevents creating massive honeypots for attackers

As someone who analyzes malware and threats daily, I can tell you: security through obscurity (age gates) doesn’t work. Security through robust system design (moderation, safer algorithms, accountability) does.


Scammers don’t need to hack you. They just need you to click once. 

Malwarebytes Identity Theft Protection catches suspicious activity before it becomes a problem.

  • ✇Graham Cluley
  • Smashing Security podcast #465: This developer wanted to cheat at Roblox. It cost millions Graham Cluley
    A developer at an AI startup wanted to cheat at Roblox. They downloaded a dodgy script on their work laptop. That one decision triggered a cascade of failures that ended with a $2 million data breach affecting hundreds of thousands of organisations. All for some free in-game currency. Meanwhile, there's a 1980s phone protocol called SS7 that lets shadowy surveillance companies track anyone, anywhere, via their mobile phone. Governments know about it. Telecoms know about it. Nobody's fixing it
     

Smashing Security podcast #465: This developer wanted to cheat at Roblox. It cost millions

29 de Abril de 2026, 20:15
A developer at an AI startup wanted to cheat at Roblox. They downloaded a dodgy script on their work laptop. That one decision triggered a cascade of failures that ended with a $2 million data breach affecting hundreds of thousands of organisations. All for some free in-game currency. Meanwhile, there's a 1980s phone protocol called SS7 that lets shadowy surveillance companies track anyone, anywhere, via their mobile phone. Governments know about it. Telecoms know about it. Nobody's fixing it. All this and more in episode 465 of the "Smashing Security" podcast with cybersecurity keynote speaker and industry veteran Graham Cluley, joined this week by special guest James Ball. Plus! Don't miss our featured interview with Rob Edmondson of CoreView, discussing how to lock down Microsoft 365 before it's too late.
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